26.1.2018 Lipstick and Roses







26.1.2018
Kilian Mehringer
3D Artist

I made the lipstick animation last week. But somehow i went back to the scene file and created a still render of it mixed with some rose blossoms. After making the final render and post processing the image i decided to make it a weekly render again.
The scene is one of my favorits. It shows exactly the mood i wanted for it. A bit like a perfume advertisement.

Sadly there is not much to say about this scene. The most of it is just light optimization and creating a realistic rose blossom shader. For the shader i decided to go without subsurface scattering becouse it completely kills rendertimes. But for a highliy realistic shader it should be done with subsurface scattering. My solution was to create a pbr dialectric shader with very high roughness and slidely reduced amount of fresnel.
The flying blossoms are created with a simple particle system and some faked rotations. The better way would be to create them as soft bodys or rigid bodys and start a physics simulation for them. With the particle solution i was able to create fast resulst, but the downside is that all blossoms slip trough the bottom plane.
But at the end its more about the mood and atmosphere this animation creates and not about the most physical correct simulation of rose blossoms.



weekly render wireframe image of Lipstick and Roses

WIREFRAME 3D MODEL

FINAL SHADED RENDER

weekly render shaded image of Lipstick and Roses


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